Hi,

Tagir Idrisov is a visual designer focused on creative concepts and digital identity. He crafts visual communications for digital projects, mixing bold aesthetics with clear messaging.

Available for full-time roles and creative collaborations.

Ping Network—a DePIN project unlocking a universal global infrastructure where anyone can share and monetize bandwidth.

Context

I was part of the marketing team, where I developed the visual identity, designed webpages, and created graphics for X and LinkedIn. We worked on special projects for the audience and explained complex technology in simple language using visual communications.

Year

2025–2026

Field

Graphic & web design, decks, B2B/B2C visual communications, store screenshots, merch, special events.

Results

  • 60K+ followers on X;

  • 500K+ installs across mobile app & browser extension;

  • 27K active Discord members.

Context

I was part of the marketing team, where I developed the visual identity, designed webpages, and created graphics for X and LinkedIn. We worked on special projects for the audience and explained complex technology in simple language using visual communications.

Field

Graphic & web design, decks, B2B/B2C visual communications, store screenshots, merch, special events.

Year

2025–2026

Results

  • 60K+ followers on X;

  • 500K+ installs across mobile app & browser extension;

  • 27K active Discord members.

App Store & Google Play screenshots

Visuals for B2B clients

B2C visuals & merch. More on Х

Special Events

Special events were aimed at increasing awareness of Ping and attracting a new audience. I crafted the visual component, including the overall style and narrative of the projects, as well as the visuals for X and landing pages.

PLAYBALLZ mini-game.

Context

The project was born out of a desire to create something expressive, daring and memorable. We wanted to challenge the usual aesthetics of such products.

Most of the games look predictable and are aimed at a wide audience. With this project, we demonstrate that it’s possible to craft a bold, character‑driven product unafraid of provocation—both in its interface and social media communications.

Year

2025

Field

Graphic design, branding, visual communications, tone of voice development, interface design.

Context

The project was born out of a desire to create something expressive, daring and memorable. We wanted to challenge the usual aesthetics of such products.

Most of the games look predictable and are aimed at a wide audience. With this project, we demonstrate that it’s possible to craft a bold, character‑driven product unafraid of provocation—both in its interface and social media communications.

Field

Graphic design, branding, visual communications, tone of voice development, interface design.

Year

2025

2026, Tagir Idrisov

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